[Review] Crysis 3 - Multiplayer Mode

After the whole crysis 3 achievements list were revealed, now the open beta of Crysis 3 has begun and I'm going to analyse the whole multiplayer part with its modes, weapons, its graphics and the nanosuit, of course. By the way, the multiplayer beta can the played via Origin until February 12, 2013.
The beta contains two maps and two modes to play. First, there is the Hunter mode and second the Crash-side mode including an XP system like in Call of Duty and several pre-order weapons. I've played both modes intensively, so you can get a good impression whether to play, too, or not.

The Hunter Mode:
This is a new mode in the Crysis series and I'm surprised how good Crytek made it. The idea behind it is, that in the beginning of the map two hunter are determined and the rest of the players are CELL operatives.

The hunters have nanosuits with unlimited cloak, as well as a compisite bow, which is one of the new weapons in Crysis 3. The CELL soldiers can choose between three classes, but have no nanosuits themselves. Now the hunters have two minutes to kill every single CELL soldier on the map. Of course, CELLs try to survive at all costs. You can hide in a dark corner, run like crazy through the whole map or organize a team to beat the hunters. If you get killed you turn into a hunter yourself, meaning the last CELL soldier must survive against a whole team of nanosuit killer machines.

The goal is to earn points. For each second you survive, you get points, but you can also earn extra points for killing a hunter with a counter attack. Of course, as a hunter you get points by killing the enemy soldiers, turning them to hunters themselves.

I really enjoyed this mode because it's very quick and thrilling. There's no time to operate in complicated strategies, you just kill or survive. The only criticism is, that the points for killing a hunter are to low because the risk of getting killed is extremely high and you earn more points just by hiding or running away. On the other side a very good feature is that the soldiers are not defenseless. First, they have weapons but second, they see hunters on the map if they get too close to the CELLs. Meaning the hunters only have big advantages in big, open areas where they have a big range.

The Crash-Side Mode:
For the review of the crash-side mode, read the second part of my review of Crysis 3.

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