Arcade are backs and action packed!

Early gamers are in their 50’s: a whole industry is changing face. 

Arcades are coming back and not only in the ludotheque of nostalgic retrogamers. Slot machine manufacturers have not missed the fact that the generation competing on the early arcades is now in it’s 50’s and it seems this is a period in a man’s life when he has a sweet spot for slot machines. So marketers have decided to sign with Atari to produce the Centipede slot machine. Maybe the first retrogaming slot machine ever made in this age of high definition 3D graphic.

But don’t rush to any casino thinking that you will turn your high score directly into dollars. The skills element come into action only in the bonus stages. Bonus stages are where game developers concentrate all the innovation and take inspiration from the the other branch of gaming.

For instance, in the latest NetEnt game, The creature of the Black Lagoon got a life bar and you shall attempt to shoot the Gill Man(why are you so mean?). In Aliens slot machine you shall shoot as much Aliens as possible to reach the hive and shoot down the Aliens queen. You can check those games on the newly-launched LeoJackpot casino. You will see that these high end video slots are meant to seduce the next generation of gamer who grew up with the action shooter genre and 64 bit consoles such as the Playstation. Why do I chose the PlayStation over the Nes64? The PlayStation was the console who tooks video game from a child entertainment to a more mature audience thanks to its offbeat marketing. Maybe you remember David Lynch strange commercial for the gaming console? Playstation came out in 1995 in Europe and the US (1994 for Japan) and the generation that was 13 at the time is now in their 30’s which is also a good target group for the casinos. This evolution is quite interesting because video games includes casino games for almost all its history, as stand alone title or as mini games in more ambitious games, such as RPG and now it’s the turn of video slots to draw element of game play from shooters and adventure games.
1. Hello Adrian, please introduce yourself to our readers.

I've developed software and games for the past 15 years or so, and always liked creating video games. I've played many games since I was a kid, and like both casual and non casual games. I've had many roles in the development of CivCraft, the first one being the designer and inventor of the concept. Along with Arik, who is an excellent developer and a great FPS gamer, we came up with the idea of combining two popular elements, then strap them on an open sandbox environment, and since then we're involved in every aspect of CivCraft, from designing to programming, and even helping with graphics and game play effects. Although I've worked on several other projects, CivCraft is the most interesting project I've had the pleasure to work on.

2. For someone who has never heard of your newest project CivCraft, could you tell us what the game will be about?

Well, You might say that CivCraft is a combination of First person shooter, Real time strategy and sandbox, but CivCraft is a lot more than just different game genres combined. CivCraft is built in a way that provides a whole new gaming experience. Emagine a game that allows you to chose how you want to play and how to accomplish your missions; whether to attack in first person or with an army. CivCraft is basically a fantasy RPG, where you play in first person, but in CivCraft, you are the king and control an entire kingdom making an exodus into a new and dangerous realm. In CivCraft, your task is to rebuild your kingdom and fight your enemies, and you can build cities, engage in epic battles, or explore the mystical land by yourself… well, you can do anything you desire, since anything in your world is changeable and any building or terrain can be destroyed or rebuilt. CivCraft is also a full sandbox game, that doesn’t limit you to a set of maps or rules, and is very rich on ruins, artifacts, enemies and resources.

3. Is CivCraft a singleplayer-only game, or can we expect a co-op or multiplayer mode as well?

Although CivCraft’s first release will be single player game, we’re already building CivCraft for multiplayer, and later versions will include full sandbox multiplayer, as well as a natural PvP environment.

4. Where did the idea come from to found a whole new game developer company and make a game like CivCraft?

The idea of CivCraft actually started in a restaurant. Me and Arik were working on a project, and went for lunch. Casually, we discussed about video games, and started talking about what would be the perfect game. After a short while, we realized that this concept is doable and practical, and most of all, it would be a great game play. Since then, our life's project became to create and publish CivCraft as a one of a kind game.

5. When is the release date of CivCraft and how much is it going to cost?

The release date depends on the support we’ll receive in Kickstarter. If we’ll receive high support, CivCraft may be ready by the beginning of 2015, and will even include multiplayer in the first version. Since we’ve already built most of CivCraft’s engine, we expect it to be published without delays.

6. What do you think about the future? What are we playing in the future and on which devices?

I believe that the future will remain the same, with PC’s and Mac’s and tablets, as well as consoles, but with much better and more graphical games. Nowadays it’s much easier to create and publish a good computer game, and this will only improve over time.

Thanks for the Interview Adrian. Visit Civcraft official site for more information about the game.