[Guide] LoL - Aatrox Item Build

Aatrox, the Darkin Blade, is the newest champion in League of Legends. He plays best in top lane due to his high-sustain combined with a lot of melee attack damage. To cast his abilities, Aatrox uses health points instead of mana so no mana items or pots are necessary for him, which makes him an even better top laner.


Heavy Attack Damage Aatrox








You start your lane with a three health pots and a sword which gives you +10 attack damage. This way you can do early damage to your enemy and also lane a very long time due to your pots. Just poke your enemy champion to make him leave the lane so that Aatrox can farm some minions without disturbance.
             When you go back to the shop, go for boots and the Brutalizer. Both makes Aatrox very aggressive. You can chase the enemy much easier and get a kill. The Black Cleaver reduces the enemy's armor, provides you with 200 health, and adds 10% cooldown reduction. The Bloodthirster can be bought even earlier to really just do huge damage without caring about defense. Risky, but sometimes worth it.
This build gives you incredibly high damage output and a little sustain with Warmog's Armor. Aatrox is a bruiser, meaning he combines damage with health like Kha'Zix, Darius, or Jax.


Hard Lane / More Defense Build








If you're facing a really hard champion like a fed Jax for example, you should prefer this build. The same when your jungler failed to gank your lane but the enemy jungler has already killed you a couple of times.
The early hextrinker gives you magic resist and a shield which can often save your life. Followed by Mercury's Treads and Warmog's gives the enemy champ no chance to kill you because of your high-sustain. Against heavy AD like Darius you should buy Randiun's Omen.
This build gives you more defense like the one above but you do less damage, of course. This way, your whole team is more tanky, maybe giving you the advantage to win the map. Especially when you don't have other tanks, you shouldn't go for pure damage output.

Runes
As said above, Aatrox needs defensive and offensive runes as well. This way you are prepared for everything that could happen on your lane or in later teamfights.

Marks: 9x Greater Mark of Armor Penetraion = 12 Armor Pen
Seals: 9x Greater Seals of Armor = 13 Armor
Glyphs: 9x Greater Glyph of Scaling Magic Resist = 24 Magic Resist at level 18
Quints: 3x Greater Quintessences of Attack Damage = 7 Attack Damage

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After my general guide to Zac for League of Legends, especially on how to use his abilities, I'll give you now several item builds for him playing solo top lane or jungle lane. Zac's abilities scale with Ability Power, so it's better playing him with an AP building order than AD.

Jungle - Full Tank
Zac profits a lot from health because his passive allows him to drop a blob which can be picked up to restore a percentage of his maximum health. When you're low life, don't just teleport back to the base, just go into the jungle and spam your abilities. Each time you'll recieve this percentage of your maximum hp, and you'll be easy recovered. Zac is also able to jump directly into the enemy team, or engage with his ultimate. When built as tank, the enemy champs can't take you down.

Jungle - AP

As said before, Zac's abilities scale with ability power, meaning you build a lot of AP to make damage. Rylai's and Liandry's give Zac a lot oh health, too, so he still profits from his passive as explained above in the full tank build.
Note: I prefer playing him full tank because he's not this great damage dealer as other AP champs (Lux, Kassadin, etc.).

Solo Top - AP/Health







When playing him solo top lane, early health is essential. This way even a high damage dealer as Teemo or a really annoying champs as Yorick can't kill you, and you can simply lane forever because he heals himself very quick and doesn't use mana. Spirit Visage gives Zac additional 20% on his health regen and self-healing effects which makes him such a good laner.

Counter and Negative Aspects about Zac
The negative part about him is that he isn't doing great damage. Simple as that. Although he is very sustain and a great tank in my opinion, even when fed with 5-0-0 for example the game is not lost yet for the enemy team. Due to this aspect, I really recommand you to play him as a tank, wherever you play him. Of course, as top laner he gains a lot more gold and can easily counter a Shen or Singed who give the enemy a good tank, too.
To play against Zac you need high damage in short time. Kassadin, LeBlanc, Teemo, or any AD carry. When Zac's passive is activated (because you killed him), you still need to shoot down his four parts, else he doesn't die. 

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Zac, the secret weapon is the newest champion in League of Legends. Many players have already bought him, he's incredibly strong. Maybe the most overpowered champ ever made? Or perfectly balanced yet? I've played him and this is my guide about Zac.

General Features
Zac looks like a green version of the villain Boo from the anime Dragon Ball. In game, he can be played best in top lane or jungle because Zac combines very good mobility and can sustain a lot of damage, which is one of the reason many players find him too strong. Let's have a quick overview about his abilities:

Abilities and how to use them
1. Cell Division: His passive. If Zax uses an ability, he drops a blob which can be picked up to recover health. When Zac dies he splits into four parts which slowly moves to the point where he died. If one or more reaches this point, Zac is revived with a percentage of his maximum health. The passive has a pretty high cooldown and these parts when he died can be shot down very easily. For example: Zac dies is a teamfight, splitting into four parts. The enemy carry just needs four quick shots and Zac is dead, or maybe an area of effect from Nasus and he is no more.
How to use: When you're low at health, just spam your abilities. Each time you're using one, you loose a percentage of your current health by dropping a blob. But! When picked up you recover a percentage of your MAXIMUM health, meaning you can regain very quick your health points.

2. Stretching Strike: His Q is his main ability to slow and damage your enemies. Because of his long distance, use it from bushes or across walls to hit your targets.

3. Unstable Matter: Your W should be learnt first when going to the jungle. It's Q simple AoE damage attack, very useful for team fights.

4. Elastic Slingshot: The ganking ability. Zac charges up and jumps a huge (!) distance and can easily jump from the river bush in mid lane over the half lane and stuns your enemy when hit. How to use: There are also new ways to jump for him, meaning new possibilities to gank. Here are two examples:

5. Let’s Bounce: Zac's ultimate allows him to bounce three times on the ground, damaging and slowing enemies in your way. How to use: Either you can follow your enemies quite easy because even stuns can't stop you from bouncing, or run fast like hell to escape everyone.

Useful combos:
1. Ganking






Jump from the bush to you enemy using Elasting Slingshot and do a lot of damage with Unstable Matter. When the enemy champion wants to flee, slow him with Streching Strike and finish off with your ulti Let's Bounce. You can even dive him because your passive will almost every time save you from dying under the tower.

2. Fight and Follow, Teamfights






Start with Unstable Matter to do a lot of AoE damage, and use Streching Strike to hit enemies standing behind (like the carry). Elastic Slingshot allows you to follow the champs if the want to run, and immediately thereafter use your ulti to stun the enemies. This way your whole team can catch up, even the slow ones, and your team scores the ace.

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LoL Season Two - All Changes Listed

In the second season of Riot's League of Legends there will be two main changes, ranked teams and summoner spells.

1.   The first new feature of Season Two are the ranked teams. You can build up a permanent team including your own team name and ELO Rating. This ELO Rating is just a special number given to you to determine your ranking compared to other players. One could say that it displays your skill.
For better organisation, each ranked team will need an own captain with the power to invite or kick new members.

2.   The second big update include the summoner spells like Flash or Heal, here are the changes listed:
  • Flash: Gets reduced range
  • Clairvoyance: Will get increased cooldown
  • Heal: Will be more useful in late game (for example Heal could restore 10% of your health instead of just 200)
  • Ignite and Exhaust: Will be removed by Cleanse
  • Fortify and Rally: Completely removed by new options, futher info is unknown so far
  • Surge: NEW SPELL. Activation gives your champion an aura, increasing combat effectiveness for you and your allies 
  • Promote: NEW SPELL, but known in Dominion. You can use it to buff a single minion, increasing its range, armor, and magic resistance, and health. 

    Source: leagueoflegends.com
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